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Infinite City Material

Made with Bryce

Created by davidbrinnen

The material used on the Infinite City 6 image. Since a few people commented on it and said they liked the look of it - here it is... Slope sensitivity ensure windows do not appear on the roofs. Other than that it is a very simple material to use, add more to the ambient light if you want the windows to show up better in the shadows. They are also reflective to a degree if that helps.

4unique views 4,693unverified legacy hits5.0archived rating2007-05-28added
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Infinite City Material

Comments (4)

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HoroArchived

- Thanks David. I didn't ask for it (I was afraid to) but I take it eagerly.

gatArchived

Black Spots First, thanks, great texture! Second, the black pots (unless intentional) are caused by second texture>component 2>bump height. Got to lower it, and black spots will be gone.

davidbrinnenArchived

- Ah well, I only said this was the material I used, I didn't say it was perfect. Yeah, I do tend to like to use the bump height 100% if not 200% or in fact even as much as 400% but beyond that it does tend to break down. If you use the slider the range is 100 to -100 but if you type in the figures I think it's 998 to -998 (that's just an asside, in case you were curious and wanted to experiment with some very heavy bumps). I had noticed the black spots but kinda liked them. Along with the white patterns. I just thought it was the clipping of the suface through a transition point in the procedure - there are some levels in there which don't get much of a look in because of the quantisation filtering. But never mind eh?

gatArchived

. Yep, I have no clue what you are talking about, I just go by trial and error and the user guide :DDDDD