← Back to the galleryCharacters

FROM THE COMMUNITY COLLECTION

Black&Lite

Made with Bryce

Created by Popgriffon

I've lost my comment during upload so never mind, yet I'd like to thank Horo for his "BlueGreyMoon" HDR image used in this scene.

3unique views 6,659unverified legacy hits4.7archived rating2007-07-10added
How views are counted

New views count once per account, or per anonymous browser. Review/private views are not counted. No IP addresses are stored for view counts.

Black&Lite

Comments (7)

Sign in to join the conversation →

tina gazconArchived

* Nicely done! I like the texture used on the sphere. Youre characters remind me of slotted spoons : ) . Did you make them? Very mod!

richterArchived

- Nice modeling with Hexagon (am I right?). I take those 2 characters as toon-style-made. Their eyes stretching down like this I find a bit creepy, but that is also what I like about them. Excellent textures both on the sphere and the ground. The amout of reflectivity just enough to enhance the quality of this picture even more. Good job.

HoroArchived

- Similar scene as before, here the black pushes and the white tries to stop the advance. Very nice ball. To have the HDRI rendered as background and having it reflection on the black guy turned out surprisingly good. For me, this is well worth a 5/5.

davidbrinnenArchived

- Better yet. I like the ball on this, has a really nice structure, although considering it is being lit with a lightprobe that provides good all around light, I think maybe it would be interesting to see is in a matt material. Blue grey moon hdr is one of my favourites, it always seems to perform well. 5/5

gatArchived

. very nice, ahh the struggle of good vs evil :)

rashadcarter1Archived

- Awesome as expected from you. I would say that with soft shadows this would look almost like a photograph. The ball texture and model are terrific, characters expressions and poses as always a strong area for you.

PopgriffonArchived

Thx Thanks for your comments. Yes the characters were modeled/UVmapped with Hexagon (rigged in Poser, imported via DAZ|Studio). Ball was made with TopMod http://www-viz.tamu.edu/faculty/ergun/research/topology/ Little freeware program that specializes in this kind of objects. (It would take several days to model this ball with traditional modeler - with TopMod it's several clicks..) imported separately, and positioned with copy matrix/paste matrix command in place of original ball from previous scene. Procedural Bryce materials.