FROM THE COMMUNITY COLLECTION
Channels
Created by davidbrinnen
Channel a: alpha white triggers ambient response and bump to outline "windows". Ambient colour set in the sky will be duplicated in the colour of the glass. Channel b: colour information provides yellow pattern, following transition of reflection to matt. Channel c: alpha white triggers reflection Channel d: alpha white is solid (alpha black is transparent) which always seems back to front to my way of thinking.
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- Sounds yummy. I think I may have just the scene for this material. thanks David!